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Dump of El Decayo character animations

I'm no animator, but these are some of the character animations used for the 2 levels I had to create for my BAFTA game project at college. If I'd had more than like 2 weeks to do the WHOLE THING (And if I was a good animator @ - @) these would likely be a whole lot cleaner, but hey, this is how they turned out. At the end is a couple screenshots of what all the stuff looks like in-game.

All drawn & animated in Photoshop.

Edit: Now I'm noticing all those white bits now that they're not held against bright backgrounds... aaaaAAAAAAAAaaaaaa

This was his sassy intro. El Decayo arrives!

This was his sassy intro. El Decayo arrives!

El Decayo's boss-walk. He's going to go smack some naughty demons.

El Decayo's boss-walk. He's going to go smack some naughty demons.

Oops, El Decayo died. He's spontaneously flung off screen all Super Mario style.

Oops, El Decayo died. He's spontaneously flung off screen all Super Mario style.

El Decayo's body and scythe were different objects so they could have different collisions in Construct 2.

El Decayo's body and scythe were different objects so they could have different collisions in Construct 2.

El Decayo's jump. All magic and shadowy and stuff.

El Decayo's jump. All magic and shadowy and stuff.

The smallest and slowest. Green Rats will walk around the map and across platforms.

The smallest and slowest. Green Rats will walk around the map and across platforms.

Slightly bigger and faster, Blue Rats will jog around unaware of the player but acting as obstacles.

Slightly bigger and faster, Blue Rats will jog around unaware of the player but acting as obstacles.

The fastest and most dangerous, Red Rats bound directly for the player at high speeds.

The fastest and most dangerous, Red Rats bound directly for the player at high speeds.

After being struck with El Decayo's scythe, the rat demons melt back into shadows.

After being struck with El Decayo's scythe, the rat demons melt back into shadows.

This is the boss for the first level, Steve - the demon dragon. In-game, he coils around a building, which is why a big old chunk of his body is missing in the middle.

This is the boss for the first level, Steve - the demon dragon. In-game, he coils around a building, which is why a big old chunk of his body is missing in the middle.

This is the arc tell. Steve dives offscreen to hint that he's about to use a powerful arc attack. Don't stand at the edges of the map!

This is the arc tell. Steve dives offscreen to hint that he's about to use a powerful arc attack. Don't stand at the edges of the map!

This is the animation for Steve's arc attack.

This is the animation for Steve's arc attack.

Once again, teve dives offscreen to hint that he's about to zoom across the screen for a dash attack. get ready to jump!

Once again, teve dives offscreen to hint that he's about to zoom across the screen for a dash attack. get ready to jump!

Steve's dash attack. His body sways as he zooms from right to left across the screen.

Steve's dash attack. His body sways as he zooms from right to left across the screen.

After going offscreen for an attack, Steve recovers back to idle position.

After going offscreen for an attack, Steve recovers back to idle position.

Steve quickly blasts a dark breath attack. Punishes those who camp around his head (which is his weak point!).

Steve quickly blasts a dark breath attack. Punishes those who camp around his head (which is his weak point!).

Steve sweeps his tail across the ground to yeet those who try to escape his other attacks.

Steve sweeps his tail across the ground to yeet those who try to escape his other attacks.

finally, the "cutscene" for the game. It's more of an animatic, really, but at least it introduces the characters and highlights the basic plot.

finally, the "cutscene" for the game. It's more of an animatic, really, but at least it introduces the characters and highlights the basic plot.

These are some screenshots from in-game.

These are some screenshots from in-game.